Bowgun, Heavy The bonus Damage applied by critical hits can be increased by the Critical Boost Skill. The weapon type modifiers are as follows: To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier. We take … There is a skill that boosts attack power for non-elemental weapons ( I forgot what the skill is called) but as I look at the weapon tree, Pretty much everything has some sort of elemental dmg. The stun status incapacitates the target for a short time. (For example when picking the SnS to go against Kushala Daora, W.Fatalis Sword seems to be on top). Paralysis makes the Player unable to move for a short time. Affinity is determined by the Weapon and Skills that are being used, and is displayed as a percent value in the Attack Status portion of the Equipment Info screen. Monsters, Trapping and Bleeding causes the Player to lose health when performing actions such as dodging or attacking. Weapon Sharpness is split into discrete colors (see below). just fight monsters like normal you goon. Fire Element is usually strong against Ice but weak to Water. Attacks will be even more successful unless striking monsters hard parts. For example, hitting a Great Jagras' tail with a Wide Slash from the Buster Sword III, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield: x 1.2 (Sharpness multiplier for green-level sharpness - non-elemental), x 0.26 (Combo Move multiplier for Great Sword's Wide Slash attack), x 0.45 (Monster Part multiplier for Great Jagras' tail against Cut Damage). Taking Ice damage can cause Iceblight which increases Stamina use. Monster Hunter: World, you may have gathered, is a game about hunting monsters. Sleep causes the Player to become drowsy, quickly succumbing to sleep right where they stand. The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately. Here is the Monster Manual page for the Great Jagras . Being too close or too far (i.e. This means that, for the most part, Elemental Damage is a flat addition to a weapon's damage. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment. The formula for the Damage displayed from Elemental Ammo is: Attack / Weapon Type x Motion Value x Body Part+ (Attack + Skill Bonus) / Weapon Type x Motion Value x Body Part. Those sharpness multipliers are totally wrong and way off. When wielding a Blademaster Weapon is is important to keep it at its maximum Sharpness with Whetstones. Thunderblight makes it easier for monster attacks to inflict stun. Monster Hunter: World encourages you to play in a group with your friends and it might be annoying that you are not able to see the amount of damage that you or your friends have done. Sharpness in Monster Hunter World (MHW) is a factor in determining the cutting power of a Weapon and its damage output.. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.. It is more than reasonable for some weapon to deal much less damage than other weapons. Recovery can be speed up by continuously using movement input. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances. So big numbers doesn't necessarily mean damage is going to be that much higher. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster. when you land a shot, there is a diamond symbol and do more damage on the number. At the end of weapon swing. The only exception to this is Poison. Sharper weapons deal more damage and are less likely to bounce when hitting tough body parts. Negative Affinity refers to the probability of making a Feeble Hit on an attack. The unique feature of the Gunlance is its capability to shoot explosive shells onto monsters. Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. They said the raw damage for the Buster Sword III is 149. If multiple explosives, only one of the explosives (typically the one that wakes the monster up) gets this bonus damage. The Player can recover by performing repeated dodges. When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. outside of Critical Distance) will reduce the damage done by player Projectiles. Preparation, Gathering Physical damage is based on a weapon's attack power and the … Elemental Damage is normally not affected by a weapon's Affinity. 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